From: Timm Bäder Date: Sun, 29 Dec 2019 15:43:51 +0000 (+0100) Subject: gl renderer: Fix inverted dy in inset shadows X-Git-Tag: archive/raspbian/4.4.1+ds1-2+rpi1~1^2~321^2^2~388 X-Git-Url: https://dgit.raspbian.org/%22http://www.example.com/cgi/%22/%22http:/www.example.com/cgi/%22?a=commitdiff_plain;h=b9726901a576e68914d0802a3d431b7bbf20711a;p=gtk4.git gl renderer: Fix inverted dy in inset shadows --- diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index d9fa0e9a98..a1d100a3db 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -1602,7 +1602,7 @@ render_inset_shadow_node (GskGLRenderer *self, op->outline = transform_rect (self, builder, &outline_to_blur); op->spread = spread * scale; op->offset[0] = dx * scale; - op->offset[1] = -dy * scale; + op->offset[1] = dy * scale; ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) { { { 0, 0 }, { 0, 1 }, },